This simple schedule provides the showtime of upcoming and past programs playing on the network Disney XD otherwise known as DXD. The show schedule is provided for up to 3 weeks out and you can view up to 2 weeks of show play history.
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Cricket and Remy play a contentious game of H-O-R-S-E on the hottest day of the year; in order to avoid punishment, Cricket must make his rational dad believe in aliens.
Cannonball goes on a wave-making rampage that Lilo and Stitch must stop.
Lilo and Stitch realize teamwork is crucial if they're going to capture Yin and Yang, experiments that spew water and lava, respectively.
A purse thief gets more than he bargained for when he steals Honey Lemon's chem-lab purse, and it turns him into a monster.
Shortly following the defeat of Callaghan and Hiro's first day at San Fransokyo Institute of Technology, Hiro discovers Baymax's personality chip and proceeds to rebuild his skeleton.
A spy video game turns dangerously real as Launchpad and Dewey must stop F.O.W.L. agent Steelbeak's plan to destroy Duckburg.
The family joins a zen mermaid society to find a missing mystery, but Louie is convinced the seemingly innocent mermaids have a villainous agenda of their own.
Sprig tries to capture a mysterious beast to prove that he's responsible; Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride; Anne's pimple breakout makes her a celebrity in Wartwood.
When the Greens try to spend an eventful day at the beach, Cricket tries to prank the beach-goers; Cricket discovers he can influence the family's dreams, to disastrous real-life results.
Bill gets addicted to a farm-simulating video game; Cricket's feral wild side takes over when Bill is unable to replicate their old camping trips.
Tilly tries to inspire others into community improvement by cleaning up dog droppings; Nick suggests Nancy start a U-Pick operation, but Nancy remains suspicious of his intentions.
Cricket and Remy recall an adventure at the museum that almost derailed their friendship; Cricket learns he was unexpected.
Bill forces his family to embrace a live, laugh, love philosophy; Gloria tries to maintain her café's perfect rating.
Cricket mentors a wild child; Tilly develops a cult following; Nancy tries to prove herself on the farm; Bill struggles to relax at a fancy spa with Gramma.
Cricket is halted at a convenience store due to its no shoes, no service policy; when Remy throws Vasquez a surprise party, Bill's secret-keeping is put to the test.
Tilly and Bill set off on an epic journey to recycle a fluorescent light bulb at an e-waste center; Tilly tries to solve a long-standing feud between Gramma and Mr. Grigorian.
Cricket wants to prove to his family that he is not dumb during trivia night at the café; Tilly gets punished for the first time and decides to break bad.
Bill goes out of his way to get on a neighbor's good side; Cricket must prove himself worthy to avoid losing his delivery job to a robot.
Cricket loses his hearing and keeps it a secret from Bill; the Greens go to a hipster drive-in movie, where Gloria proves her life is fun by taking the perfect SnapAGram photo.
Remy determines to become a martial arts warrior after freezing in the face of danger; Cricket's missing dirt jar prompts the story of when the Greens left their country farm.
The Greens leave Big City and move back to their country farm; however, they grow unsettled when things aren't quite how they remember.
While Cricket shows Remy the fun of country life, Tilly seeks new sleeping arrangements; Cricket tries to win back his old country friend, Hector.
Remy attempts to find his country grit while Cricket takes tractor-driving lessons; Phoenix journeys back to Big City to retrieve Saxon while Gramma and Gloria go to a club.
Brooke Dillman guest stars as diner owner Patti; Nancy tries to get Cricket to cut his new rat tail without admitting that she hates it.
Tilly makes changes to her country's coming-of-age ceremony and Gramma wants none of it; Cricket fast-tracks his training for a rodeo and gets trapped in a never-ending montage.
A pizza delivery girl from Big City has to flee from a crazed country family; when Bill gets a horse for the day, Tilly must hide how much she secretly hates horses.
Tilly and Andromeda exchange letters that reveal their outlooks on the world; Remy enlists the Greens to help him lie to his parents about his week in the country.
Yudias must Rush Duel against a supersecret organization.
As the rankings grow more intense in the White Star Battles, Packun, who is freed from his suspension, sets his sights on rejoining the fray and grabbing attention by entering the competition as Team Dreams. He persuades his former teammate Quinn...
Lilo enters a skateboarding contest; Jake Long and his grandfather visit the island.
Kiff runs for class president against a surprise candidate, Mr. RiPeppa. The Chatterleys take Barry on their island vacation, but he seems to have a dark secret.
Kiff and Barry try to stay awake until 4am to see a very special comet. Kiff meets a bad banana.
Buford's Candace suit comes to life and tries to take over the real Candace's life; Candace ignores her brothers for a day in order to help her Mom with a bust of her own.
Lullah sends Sara to stop a rover from drawing a dirty rear on the moon; Francis goes on a quest to deliver a letter.
Chip is forced to use slap-based tactics to defend a bullied mutant; the kids prank accidentally lures one of Lullahs nemeses to the island.
Pliny and the Kelp Folk try to beat Lullah at her own game; Mr. Okay worries Lullah is going to replace him.
Larry must confront his jealousy or be consumed by it; to keep a secret, Lullah is forced to help Pliny assist a grub.
Six kids are tricked into attending a scientist's fake summer camp on a tropical island full of strange machines, creatures and fashionable mutants.
The Chatterleys get ready; Kiff and the crew run the morning announcements at school, and it gets out of control.
Kiff and the crew learn magic, but end up in over their heads; Helen casts a spell on Kiff and Barry and won't tell them what it is.
Tilly tries to inspire others into community improvement by cleaning up dog droppings; Nick suggests Nancy start a U-Pick operation, but Nancy remains suspicious of his intentions.
Mabel decides to put on a sock puppet rock opera to impress a local puppeteer.
Soos needs a date and looks into a dating simulator.
Candace puts Mom in a Candace costume in hopes that she'll finally see the boys' invention; Stacy takes on an agent role with OWCA to rescue Perry from some evil scientists.
Doof becomes a Mothman; the boys make a movie set.
Meap enlists Candace and the kids to help bust his nemesis, Mitch, before he can steal a long-lost treasure hidden somewhere on Earth.
After finding a box of mementos, Gramma tells the kids the story of her greatest adventure; while the Greens are away, the animals compete to see who will rule the farm.
Cricket treats his family to dinner, but Bill is suspicious about how he plans to pay for it; Tilly and Cricket battle to see if Bill lies about liking their Father's Day gifts.
Lilo and Stitch battle Richter, an earthquake-causing villain.
Stitch is jealous of Mr. Stenchy and all the attention Lilo is paying him.
Shortly following the defeat of Callaghan and Hiro's first day at San Fransokyo Institute of Technology, Hiro discovers Baymax's personality chip and proceeds to rebuild his skeleton.
Hiro becomes demoralized when his latest school project fails spectacularly; the team must take on the incompetent villain, Globby.
Louie plans a break-in at a high-class party so the Three Caballeros can play.
Gyro, Fenton and Huey take a malfunctioning B.O.Y.D. back to the lab where he was created in Japan; as Huey bonds with the robot boy, a secret from Gyro's past threatens to destroy the city and Gizmoduck.
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop; Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up; Anne pretends to like camping, which is fine until she goes dangerously overboard.
Tilly revives Cousin Jilly, an alter-ego she created to entertain Cricket when they were younger; Gloria opens a secret café in the former Big Coffee space without permission.
Gramma and Cricket fume over an unsightly van parked in front of their house; Nancy joins Cricket and Tilly's Little League team to get back at their unsportsmanlike rivals.
Cricket discovers lake life brings out Bill's fun-loving side; when rabbits threaten to destroy Bill's crops, Nancy enlists their country friends to save the harvest.
When the Greens return Gramma and Remy to Big City, they are determined to delay their goodbyes for as long as possible.
Cricket earns a role in Big Coffee's new TV commercial but loses his confidence; Bill gets more than he bargained for when he trades in his pickup for a cutting-edge electric car.
When Bill learns that Gramma has been purposely creating a bad reputation around town, he throws a barbecue to befriend the neighbors; Cricket's scheme to cash in on a wishing well snares Tilly, leaving Cricket with a dilemma.
Gloria gets stuck on an elevator with the Greens; Remy falls under the sway of an internet influencer.
Chip Whistler returns to take revenge on the Greens, but is forced to apologize; Andromeda and Tilly follow Gloria to a club where they must cure her of her amnesia.
Cricket is mistaken for a pop star and decides to exploit the situation for all the perks of fame; Remy and Cricket attend a football camp in an attempt to impress Remy's dad.
Cricket and Remy play a contentious game of H-O-R-S-E on the hottest day of the year; in order to avoid punishment, Cricket must make his rational dad believe in aliens.
When the Greens try to spend an eventful day at the beach, Cricket tries to prank the beach-goers; Cricket discovers he can influence the family's dreams, to disastrous real-life results.
Bill gets addicted to a farm-simulating video game; Cricket's feral wild side takes over when Bill is unable to replicate their old camping trips.
After finding a box of mementos, Gramma tells the kids the story of her greatest adventure; while the Greens are away, the animals compete to see who will rule the farm.
Cricket treats his family to dinner, but Bill is suspicious about how he plans to pay for it; Tilly and Cricket battle to see if Bill lies about liking their Father's Day gifts.
Remy's plan for his whole life is thrown into question when he is unprepared for a violin recital; Gramma becomes a rideshare driver, only to find her best customers are robbers.
Tilly searches the mall for a new look to reflect her maturity; Cricket persuades Bill to buy a farming robot to get out of chores.
Chip Whistler and Bill hit it off and become friends at Farm Con; Cricket stumbles into having 100 dollars and immediately buys into a pyramid scheme.
Young Bill does whatever it takes to help keep the family farm in business; Tilly and Nancy enjoy Saxon's birthday at a fancy doll store.
When Cricket's crush returns, Remy takes the opportunity to help Cricket get to know her; the family wants to visit a street fair, but Bill wants to stay home to save money.
A series of assaults by a strange creature takes place around Mutsuba-cho; a mysterious alien steals UTS's dinner.
As the leader of a noteworthy team in the Star Battle, Takumi Ishiyama is invited to appear as a guest on a special program sponsored by Yggdrasil Research.
Lilo winds up in trouble after an experiment helps her eavesdrop on conversations.
Kiff and Barry pick up trash in the park but can't decide what is trash; Trevor works out his frustrations by writing libelous stories about Kiff and Barry.
Kiff's good deed goes unnoticed while Reggie's receives lots of attention; Kiff and Barry enjoy a kids-only dinner with their shy classmate Darryn.
Vanessa and Doof travel to Drusselstein while the boys dig for Mom's lost wedding ring; the kids build a bird mansion for a rare macaw while Doof deals with giant praying mantises.
Zed watches funny videos on ShrimpTok and ends up having to save humanity; Dae and Bree use dark magic to prove that they are their favorite band's number one fans.
Mothership produces a reality show starring all of A-Spen's friends; Eliza gets involved in a feud between werewolves and sasquatches.
A digital phantom of his younger self haunts Zedy; Addison must find a way to silence her inner critic before she gives up on art altogether.
Bucky experiences what it's like to be a werewolf; determined to win Seabrook's quiz bowl, Eliza builds a W-band to help her partner Wynter to focus.
Continuing the adventures of fan favorites Zed, Addison and the Seabrook crew.
Kiff attempts to avoid spoilers while she finishes a popular book series; Kiff and Barry help Helen with her new, healthy muffin business.
Kiff and Barry try to help Helen when she loses her magic; the Chatterleys get roped into planning a wedding for their annoying neighbor, The Pone.
A hungry Cricket finds a way to speed up a restaurant's short wait; Nancy tries to stop Cricket from breaking all of Smalton's weird laws.
Stan is cursed by a witch; Mabel braves Claymotion; Waddles eats a bowl of jelly and builds a machine that allows him to speak.
The kids, along with Old Man McGucket's help, discover there is a secret society in Gravity Falls.
The kids have a sleepover; Doof's cousin traps Perry.
Buford's Candace suit comes to life and tries to take over the real Candace's life; Candace ignores her brothers for a day in order to help her Mom with a bust of her own.
Vanessa and Doof travel to Drusselstein while the boys dig for Mom's lost wedding ring; the kids build a bird mansion for a rare macaw while Doof deals with giant praying mantises.
Remy uses Cricket's antics to gain views and likes on a new video-sharing app; Gloria gives Tilly and Cricket a tour of the animation studio where she's interning.
Cricket tries to prove to Bill he can eat fast food for every meal; Tilly and Cricket debate whether the lives of people in Big City are connected.
Lilo enters Stitch in a dog show to compete with Mertle's yapping new pet.
The group attempts to save the Earth from an incoming asteroid.
Aunt Cass believes that Hiro is a member of Big Hero 6, so Hiro tries to find her a boyfriend to distract her.
Tilly and Bill set off on an epic journey to recycle a fluorescent light bulb at an e-waste center; Tilly tries to solve a long-standing feud between Gramma and Mr. Grigorian.
Cricket is halted at a convenience store due to its no shoes, no service policy; when Remy throws Vasquez a surprise party, Bill's secret-keeping is put to the test.
Cricket mentors a wild child; Tilly develops a cult following; Nancy tries to prove herself on the farm; Bill struggles to relax at a fancy spa with Gramma.
Bill forces his family to embrace a live, laugh, love philosophy; Gloria tries to maintain her café's perfect rating.
Cricket and Remy recall an adventure at the museum that almost derailed their friendship; Cricket learns he was unexpected.
Tilly tries to inspire others into community improvement by cleaning up dog droppings; Nick suggests Nancy start a U-Pick operation, but Nancy remains suspicious of his intentions.
Bill gets addicted to a farm-simulating video game; Cricket's feral wild side takes over when Bill is unable to replicate their old camping trips.
When the Greens try to spend an eventful day at the beach, Cricket tries to prank the beach-goers; Cricket discovers he can influence the family's dreams, to disastrous real-life results.
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride; Anne's pimple breakout makes her a celebrity in Wartwood.
Sprig tries to capture a mysterious beast to prove that he's responsible; Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
The family joins a zen mermaid society to find a missing mystery, but Louie is convinced the seemingly innocent mermaids have a villainous agenda of their own.
A spy video game turns dangerously real as Launchpad and Dewey must stop F.O.W.L. agent Steelbeak's plan to destroy Duckburg.
Shortly following the defeat of Callaghan and Hiro's first day at San Fransokyo Institute of Technology, Hiro discovers Baymax's personality chip and proceeds to rebuild his skeleton.
A purse thief gets more than he bargained for when he steals Honey Lemon's chem-lab purse, and it turns him into a monster.
Lilo and Stitch realize teamwork is crucial if they're going to capture Yin and Yang, experiments that spew water and lava, respectively.
Cannonball goes on a wave-making rampage that Lilo and Stitch must stop.
Cricket and Remy play a contentious game of H-O-R-S-E on the hottest day of the year; in order to avoid punishment, Cricket must make his rational dad believe in aliens.
Cricket is mistaken for a pop star and decides to exploit the situation for all the perks of fame; Remy and Cricket attend a football camp in an attempt to impress Remy's dad.
The Flynn-Fletchers take a cruise; Doof steals shrunken goods; Isabella struggles to lead the Fireside Girls on her own, while Doof renews his evil business license.
The boys bring Perry to the vet for a checkup and build a pet wash while they wait; Carl tries to help Perry stop Doof while working three other part-time jobs.
The boys build a zoetrope that goes on an adventure of its own; the kids build a bookcase that gets attacked by an army of Doof-plants.
Mabel challenges Pacifica to a miniature golf-off.
Dipper's secret journal pages lead him and the gang to the author's hidden bunker where they find themselves face-to-face with a mysterious figure from Gravity Falls' lore.
Cricket and Remy recall an adventure at the museum that almost derailed their friendship; Cricket learns he was unexpected.
Kiff and Barry accidentally cause a townwide blackout by upsetting a Lighthouse Keeper. Kiff has dinner at the Buns's and has to hide that she hates the food.