This simple schedule provides the showtime of upcoming and past programs playing on the network Disney XD otherwise known as DXD. The show schedule is provided for up to 3 weeks out and you can view up to 2 weeks of show play history.
Click the program details to see local timezone information
Donald Duck reluctantly takes his nephews Huey, Dewey and Louie to the home of their reclusive great-uncle Scrooge McDuck; enthralled by the wonder of McDuck Manor, the triplets and their newfound friend Webby learn of long-kept family secrets.
Fed up with her mother's strict rules, Ivy concocts a plan to run away; Anne asks Hop Pop to retrieve the music box, revealing his secret.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's challenges.
Cricket teaches the local kids a new curse word, threatening to ruin the community center's choir performance; the Greens try new methods to improve sales at their produce stand.
Cricket tries to prove to Bill he can eat fast food for every meal; Tilly and Cricket debate whether the lives of people in Big City are connected.
Remy uses Cricket's antics to gain views and likes on a new video-sharing app; Gloria gives Tilly and Cricket a tour of the animation studio where she's interning.
Gramma and Cricket fume over an unsightly van parked in front of their house; Nancy joins Cricket and Tilly's Little League team to get back at their unsportsmanlike rivals.
Big Tech unveils its slate of AI-generated TV shows based on the people of Big City; Tilly's belief in positive thinking is tested when she drives Lupita's faulty go-kart.
Everyone thinks the Bakugans are done falling to Earth, but then Griffin and Dan see a Baku-Ball fall straight towards their neighborhood.
It's a battle to see who's top dog when a canine from across the cosmos takes on Maddox!
Toguro Okunaga and Pan Cho of Team Zooganic visit the Animal Castle-the home of the Manju Family, creators of their Beys-at the suggestion of Quinn Manju from Team Conquest.
Toguro Okunaga and Pan Cho of Team Zooganic visit the Animal Castle-the home of the Manju Family, creators of their Beys-at the suggestion of Quinn Manju from Team Conquest.
Blendin Blandin returns to face off with Dipper and Mabel.
After government agents take Stan into custody, Dipper and Mabel question how much they really know about their Grunkle Stan.
Pacifica enlists Dipper's help to rid the Northwest Mansion of a ghost.
Dipper finds an unlikely friend to join him with his newest obsession, a board game called Dungeons, Dungeons & More Dungeons.
Doof becomes a Mothman; the boys make a movie set.
Candace puts Mom in a Candace costume in hopes that she'll finally see the boys' invention; Stacy takes on an agent role with OWCA to rescue Perry from some evil scientists.
The Flynn-Fletchers take a cruise; Doof steals shrunken goods; Isabella struggles to lead the Fireside Girls on her own, while Doof renews his evil business license.
Mertle unknowingly receives a birthday gift that carries a black hole experiment pod that could suck in the whole world.
Lilo and Stitch must stop a sirenlike experiment that can turn good to evil.
Show and tell becomes competitive when Lilo upstages Mertle.
A crablike experiment is destroying mechanical equipment.
Cricket and Tilly bring the beach to their backyard to watch shorts in the sun, much to the surprise of their father, Bill.
Kiff does her class presentation about wacky animals.
When Sprig's Blue Moon Shell is stolen, he and Anne investigate to find the crook; to prepare for Anne's quest, the Plantars go to the archives and accidentally get trapped.
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople; in an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
The Plantars stay at a bed-and-breakfast for the night, but Polly discovers the caretakers aren't what they seem; everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop's friend Sylvia gets in the way; Anne's music box goes missing at the mysterious and exclusive Bizarre Bazaar.
Gretel and Bailey accidentally release an evil scientist from a VHS tape; Fistpuncher and Footkicker attack the mall while Lauren tries to prove she is good now.
Gretel's powers are transfer to Kevin, making him into Super Guy; Gretel must compete against fierce aliens without the help of her powers.
Ms. Night, the new journalism teacher, encourages Hiromi to find Super Guy; Nordles' aunt is sucked into an alternate universe at his birthday party.
Gretel and her pet hamster, named Hamster, get superpowers; Kevin must work with them to figure out how to protect their city from mysterious dangers.
After Wendy's boyfriend Robbie challenges Dipper to a video game battle, his favorite playable fighter, Rumble McSkirmish, comes to life to defend him.
Dipper is self-conscious that Mabel is taller than him so he seeks out a magic way to grow himself.
A computer error moves Barry into high school, forcing Kiff to follow; Kiff thinks the library should be loud, but it quickly backfires.
Kiff finally meets her mom's old college friends.
Wynter and A-spen start a band, but they may not reconcile their differing musical visions; Willa and Bucky put Wyatt through an alpha-dog-bootcamp to help him win over Eliza.
Bucky turns the school into a Bucky-themed dystopia; when Bonzo discovers mysterious blueprints in the diner, he becomes possessed by the desire to build a Spaghetti Waterfall.
Dipper and Mabel are excited to join in on the fun, but when Wendy casually mentions that trick-or-treating is for kids, Dipper's whole outlook on the evening changes.
When Mabel befriends a cute merman trapped in the deep end of the public pool, she's determined to return him to his family in the ocean, even though that means her whirlwind romance will come to an end; Dipper learns that Wendy is a lifeguard.
A frustrated Dale joins a group of pirate rats.
While trying to recover the Maltese Mouse, the Rangers babysit two baby squirrels.
Dale's TV hero, Flash, is kidnapped and framed for a crime.
The Rangers help a queen bee whose hive is hypnotized by a rock star.
The Rescue Rangers are accidently stranded in outer space.
In order to avoid doing chores, Dale trades places with a shape-shifting alien.
Monty's father takes charge when he comes for a visit.
The Rangers help a mother Booby find her stolen egg.
The Ranger plane is stolen by a tribe of flightless kiwi birds.
A genie trapped in a lamp tricks greedy Monty into trading places.
Gadget tries to help out an inventor who has had a streak of bad luck.
Monty's exercise routine hinders Chip and Dale's pursuit of flying jewel thieves.
While trying prevent the theft of the crown jewels, Monty releases the spirit of a dead relative.
The Rangers try to find out who is stealing peanuts from the elephants at the zoo.
Nimnul's latest invention causes Zipper to grow at an alarming rate.
A missing toy train leads the Rangers to Fat Cat's plan to rob a bank.
The Rangers search the sewer system for an insane alligator.
The Rangers discover a cult of rats that worships a soft drink.
The Rangers search for an archaeologist who stole a mummy's ring.
Nimnul's new invention allows him to change bodies with other animals.
The Rangers' mechanical cat becomes deadly when Fat Cat rewrites its program.
Chip and Dale become jealous when a lab rat takes a liking to Gadget.
Dale's new pet turns out to be a dinosaur from another planet.
An advocate for the rights of fish terrorizes land dwellers.
Nimnul's nephew enters one of his uncle's inventions in the science fair.
A fortune teller predicts that Chip will be the victim of a terrible accident.
The Rangers encounter pirates while shipwrecked on a deserted island.
A bull is terrorizing a mouse village in Tramplonia.
A crazed candy-maker's zombies steal chocolate chips.
Greedy Dale switches places with a leprechaun to find his pot of gold.
Monty insists there will be a blizzard during a heat wave.
Chip's practical joke makes Dale believe he has supersecret powers.
The Rangers investigate the theft of the outer shells of a bunch of crabs.
An old flame tests Monty's loyalty to the Rescue Rangers.
Dale flies the Ranger Wing into the jet stream and ends up halfway around the world.
Dale pretends to be his favorite spy hero while playing with Chip, Monty and Gadget.
Gadget meets her exact double during a vacation in Hawaii.
Dale finds a meteorite that gives him superpowers.
Monty's plans to make some cheese chowder lead him to some shady characters.
The two chipmunks fight crime around the world.
Nimnul's new ray gun shrinks Chip and Dale.
Gadget advocates a kinder, gentler method of solving crimes.
A witch's bat develops a crush on Dale.
A supermagnet sidetracks a sparrow on its way to Capistrano.
Monty takes the Rescue Rangers on a trip to Canine Island.
Nimnul's new weapon makes Monty grow older.
Monty's mother visits; buildings start falling over.
Professor Nimnul hypnotizes all the mice to generate electricity for his evil plans.
At the library, the Greens try to find a book, but a scary librarian threatens them into being quiet; Chip decides if he is really the failure Cricket says he is.
Chip Whistler tears down the buildings around the Green's house to build a Wholesome Foods store.
Lilo and friends try to use an experiment to beat Mertle and the Hula Girls at a game of softball.
Stitch helps Lilo sleep; Dr. Hamsterviel is out to kidnap Regis Philbin.
An experiment that turns adults into babies wreaks havoc.
A duo of robbing experiments goes on an island-wide crime spree.
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it; Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes; Anne and Marcy need help from an old friend to find the final key to returning home.
Cricket is halted at a convenience store due to its no shoes, no service policy; when Remy throws Vasquez a surprise party, Bill's secret-keeping is put to the test.
Dipper finds an unlikely friend to join him with his newest obsession, a board game called Dungeons, Dungeons & More Dungeons.
Pacifica enlists Dipper's help to rid the Northwest Mansion of a ghost.
After government agents take Stan into custody, Dipper and Mabel question how much they really know about their Grunkle Stan.
Blendin Blandin returns to face off with Dipper and Mabel.
Toguro Okunaga and Pan Cho of Team Zooganic visit the Animal Castle-the home of the Manju Family, creators of their Beys-at the suggestion of Quinn Manju from Team Conquest.
Toguro Okunaga and Pan Cho of Team Zooganic visit the Animal Castle-the home of the Manju Family, creators of their Beys-at the suggestion of Quinn Manju from Team Conquest.
It's a battle to see who's top dog when a canine from across the cosmos takes on Maddox!
Everyone thinks the Bakugans are done falling to Earth, but then Griffin and Dan see a Baku-Ball fall straight towards their neighborhood.
Big Tech unveils its slate of AI-generated TV shows based on the people of Big City; Tilly's belief in positive thinking is tested when she drives Lupita's faulty go-kart.
Gramma and Cricket fume over an unsightly van parked in front of their house; Nancy joins Cricket and Tilly's Little League team to get back at their unsportsmanlike rivals.
Remy uses Cricket's antics to gain views and likes on a new video-sharing app; Gloria gives Tilly and Cricket a tour of the animation studio where she's interning.
Cricket tries to prove to Bill he can eat fast food for every meal; Tilly and Cricket debate whether the lives of people in Big City are connected.
Cricket teaches the local kids a new curse word, threatening to ruin the community center's choir performance; the Greens try new methods to improve sales at their produce stand.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's challenges.
Fed up with her mother's strict rules, Ivy concocts a plan to run away; Anne asks Hop Pop to retrieve the music box, revealing his secret.
Donald Duck reluctantly takes his nephews Huey, Dewey and Louie to the home of their reclusive great-uncle Scrooge McDuck; enthralled by the wonder of McDuck Manor, the triplets and their newfound friend Webby learn of long-kept family secrets.
Scrooge's enemies reveal a secret history to prove that Scrooge is responsible for turning them evil, forcing Louie to defend his uncle against Doofus Drake.
Jumba's automated house attacks its occupants; a clumsy experiment affects Pleakley's sporting chances.
Lilo and her friends are turned into bugs after she captures an experiment for her bug collection.
Molly McGee and Tilly Green bring adventures from all across the Chibiverse; Scratch and Cricket Green argue over whether to end their show with a pizza party or with fireworks.
Candace gives herself a bad haircut; Doofenshmirtz enters a family meatloaf recipe with a secret ingredient into a competition.
The phone the boys invent for Candace sends her back to Easter Island; Dr. Doofenshmirtz's new invention picks Vanessa up from class.
Candace discovers that Phineas and Ferb have invented a computer that can answer anything; Candace takes Perry to the Charity Pet Wash with her.
Ferb puts together a clip show of the gang's favorite moments in celebration of Phineas' birthday.
The boys make a mechanical version of a historical shark; the boys take some cows to the moon.
When the Greens visit BigTech, Tilly discovers a chance to improve her family; Cricket wins tickets to a show and must decide who to bring.
When Cricket's crush returns, Remy takes the opportunity to help Cricket get to know her; the family wants to visit a street fair, but Bill wants to stay home to save money.
Kiff and Barry attempt to kick a rock all the way home; on a Saturday, Kiff and Barry decide to attend school.