The Hardest Thing
14 May 2022Anne's long journey finally comes to an end as the prophecy reaches its full potential.
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it; when Anne's bedroom floods, she and Sprig must bunk together.
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Anne's long journey finally comes to an end as the prophecy reaches its full potential.
Anne and Sasha must convince the frogs, Newts and Toads to work together; the final battle begins.
Anne is made leader of the Wartwood Resistance, even though she's not good at the job; Sprig and Ivy devise a scheme to be together.
With one shot at getting the Plantars back to Amphibia, Anne and her parents must go up against Mr. X and the FBI.
Hop Pop tries to make it as an actor in Hollywood; Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
Determined to make his mark on Earth, Sprig becomes a superhero; back in Amphibia, Olivia and Yunan try to rescue Marcy.
Anne and the Plantars go to the movies, while the Boonchuys try to stop a government agent from finding them; Anne tries to give Sprig a great Earth birthday.
Polly tries to bring Frobo back to life; a dangerous enemy finally locates Anne and the Plantars.
Anne and the Plantars try to rob a museum; the Boonchuys take the Plantars to the Thai Temple.
Sprig tries to get rid of a food truck that's threatening the family business; the Plantars volunteer to take Domino to the vet.
Anne brings the Plantars to the mall for a crash course in Earth survival; Sasha and Grime escape from Andrias and hide out in Wartwood.
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
The gang travels to Newtopia to say its goodbyes and finally send all three girls home, but someone has other plans.
Anne and the Plantars invite old adversaries over for dinner to try to bury the hatchet; Anne and her friends team up to enter a battle of the bands contest.
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes; Anne and Marcy need help from an old friend to find the final key to returning home.
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it; Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood; Maddie is working on an important spell, but her three sisters keep getting in the way.
Intent on winning over Wartwood, Marcy makes a plan to improve the town; desperate for fun, Polly breaks out on her own and finds an unlikely new friend.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's challenges.
Fed up with her mother's strict rules, Ivy concocts a plan to run away; Anne asks Hop Pop to retrieve the music box, revealing his secret.
Sprig and Polly stay up all night to drive the family home; the Plantars make it to Wartwood and realize they forgot to bring gifts for the townspeople.
Anne and the Plantars lock themselves in the house and entertain each other with scary stories to protect themselves from the dangers of the annual blue moon.
Anne and Marcy challenge Sprig and Polly to visit forbidden areas of the castle; Anne and her friends enjoy a day at the aquarium.
Hop Pop investigates the disappearance of an old friend; Hop Pop takes the kids to a mall where Anne will do anything to get the perfect gift for her mother.
Anne and Polly vow to experience the city like locals, and they end up on a wild ride; Sprig gets a spot at Newtopia University.
Anne, Sprig and Marcy receive a mysterious message from King Andrias; Anne tries to ask King Andrias for help to return home.
The family arrives at Newtopia but the gates are closed due to a giant ant invasion; they'll have to defeat the entire ant army before they can enter the city.
At a ritzy town, Anne and the Plantars run into an old pal from Wartwood; the family visits a roadside oddities museum where every treasure comes with a price.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along; Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior.
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her; Hop Pop signs the family up to join the theater, hoping to realize his dream of being an actor.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family; Anne must put her self-consciousness aside to learn the true way of the hunter.
The Plantars are ready to hit the road when Anne decides to secure the farm; on the road to Newtopia, Sprig longs for adventure, but Hop Pop's road rules threaten to spoil his fun.
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival; to impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
During a banquet hosted by the toads, Anne reunites with a friend from home.
A scary mushroom adventure; Anne wins the prestigious ``Frog of the Year`` award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
Anne must learn the value of teamwork to win the town's annual Bugball game; Anne, Sprig and Polly are forced to stay at a day care center that turns out to be more than it seems.
After Anne helps Sprig break up with Maddie, strange things start happening to them; during a talent competition, Hop Pop goes a little overboard in training Sprig to win.
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop's friend Sylvia gets in the way; Anne's music box goes missing at the mysterious and exclusive Bizarre Bazaar.
The Plantars stay at a bed-and-breakfast for the night, but Polly discovers the caretakers aren't what they seem; everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople; in an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
When Sprig's Blue Moon Shell is stolen, he and Anne investigate to find the crook; to prepare for Anne's quest, the Plantars go to the archives and accidentally get trapped.
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle; after losing his stand, Hop Pop decides to run for mayor of Wartwood.
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival; to impress Sylvia Sundew, Hop Pop asks Anne to teach him to dance.
Anne befriends toad soldiers to gain respect in Wartwood, but must choose between her new respect and her frog family; a pair of herons attack Toad Tower.
Anne gets a job at Stumpy's, then goes overboard turning the diner into a Thai restaurant; after a rent increase on the food stand, Anne convinces Hop Pop to sell Plantar's Potions.
Anne fakes getting sick to get off work, but the rest of the family gets sick; Sprig and Polly think their family history is boring until they uncover family secrets.
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up; Anne pretends to like camping, which is fine until she goes dangerously overboard.
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop; Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride; Anne's pimple breakout makes her a celebrity in Wartwood.
Anne wants to keep a caterpillar as a pet, but must keep it a secret from Hop Pop; after one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
To win a village cooking contest, Anne leads the family on a quest to make pizza; Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it; when Anne's bedroom floods, she and Sprig must bunk together.
Sprig tries to capture a mysterious beast to prove that he's responsible; Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
Anne gets a job at Stumpy's, then goes overboard turning the diner into a Thai restaurant; after a rent increase on the food stand, Anne convinces Hop Pop to sell Plantar's Potions.
Anne befriends toad soldiers to gain respect in Wartwood, but must choose between her new respect and her frog family; a pair of herons attack Toad Tower.
To win a village cooking contest, Anne leads the family on a quest to make pizza; Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
When Anne breaks Hop Pop's favorite cane, she and her friends set out to replace it; when Anne's bedroom floods, she and Sprig must bunk together.
Angry with how the Plantar farm is being run, Sprig decides to overthrow Hop Pop; Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
Anne and Hop Pop learn Sprig may like Ivy Sundew, so they attempt to set them up; Anne pretends to like camping, which is fine until she goes dangerously overboard.
When Anne exposes Wartwood to a teen romance film, the town splits on the movie's love triangle; after losing his stand, Hop Pop decides to run for mayor of Wartwood.
The Plantars stay at a bed-and-breakfast for the night, but Polly discovers the caretakers aren't what they seem; everyone calls Anne crazy when she claims to have seen the mythical Moss Man.
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop's friend Sylvia gets in the way; Anne's music box goes missing at the mysterious and exclusive Bizarre Bazaar.
Anne fakes getting sick to get off work, but the rest of the family gets sick; Sprig and Polly think their family history is boring until they uncover family secrets.
Anne wants to keep a caterpillar as a pet, but must keep it a secret from Hop Pop; after one of the Plantars mysteriously runs out the charge on Anne's phone, the family embarks on a mission to try and recharge it.
When a winter cold snap freezes all the frogs in Wartwood, Anne must protect the townspeople; in an effort to make Mrs. Croaker like him, Sprig digs up a secret from her past.
Sprig tries to capture a mysterious beast to prove that he's responsible; Sprig takes Anne swimming in a nearby lake to help her feel less homesick.
In an attempt to learn to drive the family snail wagon, Anne and Sprig take it for a joy ride; Anne's pimple breakout makes her a celebrity in Wartwood.
When Sprig's Blue Moon Shell is stolen, he and Anne investigate to find the crook; to prepare for Anne's quest, the Plantars go to the archives and accidentally get trapped.
After Anne helps Sprig break up with Maddie, strange things start happening to them; during a talent competition, Hop Pop goes a little overboard in training Sprig to win.
Anne must learn the value of teamwork to win the town's annual Bugball game; Anne, Sprig and Polly are forced to stay at a day care center that turns out to be more than it seems.
A scary mushroom adventure; Anne wins the prestigious ``Frog of the Year`` award and gets to plan her own party, but the frogs of Wartwood may not be ready for a human-style bash.
During a banquet hosted by the toads, Anne reunites with a friend from home.
The Plantars are ready to hit the road when Anne decides to secure the farm; on the road to Newtopia, Sprig longs for adventure, but Hop Pop's road rules threaten to spoil his fun.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family; Anne must put her self-consciousness aside to learn the true way of the hunter.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along; Sasha and Grime must reconcile their differences to escape Newtopia's most skilled warrior.
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her; Hop Pop signs the family up to join the theater, hoping to realize his dream of being an actor.
The family arrives at Newtopia, but the gates are closed due to a giant ant invasion; they'll have to defeat the entire ant army before they can enter the city.
At a ritzy town, Anne and the Plantars run into an old pal from Wartwood; the family visits a roadside oddities museum where every treasure comes with a price.
Anne and Polly vow to experience the city like locals, and they end up on a wild ride; Sprig gets a spot at Newtopia University.
Anne, Sprig and Marcy receive a mysterious message from King Andrias; Anne tries to ask King Andrias for help to return home.
Hop Pop investigates the disappearance of an old friend; Hop Pop takes the kids to a mall where Anne will do anything to get the perfect gift for her mother.
Anne and Marcy challenge Sprig and Polly to visit forbidden areas of the castle; Anne and her friends enjoy a day at the aquarium.
Sprig and Polly stay up all night to drive the family home; the Plantars make it to Wartwood and realize they forgot to bring gifts for the townspeople.
Anne and the Plantars lock themselves in the house and entertain each other with scary stories to protect themselves from the dangers of the annual blue moon.
Fed up with her mother's strict rules, Ivy concocts a plan to run away; Anne asks Hop Pop to retrieve the music box, revealing his secret.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's challenges.
Intent on winning over Wartwood, Marcy makes a plan to improve the town; desperate for fun, Polly breaks out on her own and finds an unlikely new friend.
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood; Maddie is working on an important spell, but her three sisters keep getting in the way.
Anne and the Plantars invite old adversaries over for dinner to try to bury the hatchet; Anne and her friends team up to enter a battle of the bands contest.
The gang travels to Newtopia to say its goodbyes and finally send all three girls home, but someone has other plans.
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes; Anne and Marcy need help from an old friend to find the final key to returning home.
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it; Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Anne brings the Plantars to the mall for a crash course in Earth survival; Sasha and Grime escape from Andrias and hide out in Wartwood.
Anne and the Plantars get transported to Earth, and try to adjust to a wild new environment.
Anne and the Plantars try to rob a museum; the Boonchuys take the Plantars to the Thai Temple.
Sprig tries to get rid of a food truck that's threatening the family business; the Plantars volunteer to take Domino to the vet.
Polly tries to bring Frobo back to life; a dangerous enemy finally locates Anne and the Plantars.
Anne and the Plantars go to the movies, while the Boonchuys try to stop a government agent from finding them; Anne tries to give Sprig a great Earth birthday.
Hop Pop tries to make it as an actor in Hollywood; Anne trusts a questionable scientist who may have found a way to get them to Amphibia.
Determined to make his mark on Earth, Sprig becomes a superhero; back in Amphibia, Olivia and Yunan try to rescue Marcy.
Anne is made leader of the Wartwood Resistance, even though she's not good on the job; Sprig and Ivy devise a scheme to be together.
With one shot at getting the Plantars back to Amphibia, Anne and her parents must go up against Mr. X and the FBI.
Anne and Sasha must convince the frogs, Newts and Toads to work together; the final battle begins.
Anne's long journey finally comes to an end as the prophecy reaches its full potential.