Batty Body Swap
10 November 2023The Batwheels swap motherboards and change bodies.
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast.
Times shown in UTC. Change timezone.
The Batwheels swap motherboards and change bodies.
Batwing is unable to save Batman from Penguin's sunken ship trap.
Bibi has a bad day after she keeps messing up and lets Joker get away.
Redbird tries his hand at espionage as V-8, the Super-Spy, but gets in over his head.
Much to everyone's surprise, Bam is secretly afraid of the dark; when Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
When the Batwheels mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends.
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
Jestah injures herself preparing for an extreme sports competition.
When a group of alley dogs aided by a stray are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-family.
After the Penguin zaps them with a Songinator ray, the Batwheels can only communicate by singing, and need to harmonize to defeat the musical prankster.
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname ``Tough Buff``; Buff abruptly bristles at the name, leading the Batwheels to realize not to call friends nicknames that they don't like.
Bibi cannot hit the brakes once she learns to have fun outside the rulebook. In no time, she exhausts herself and powers down at an inopportune moment.
After Kitty the Catmobile saves Bam, Bam decides to take her on a ride-along patrol.
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler.
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard.
Bam brings Catwoman's catmobile, Kitty, to life so the Batwheels can have even teams for their game of bat-ball, but Kitty is too wild to be contained, despite Bam's best attempts to convince her to play along.
When the Legion of Zoom plans to cheat its way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won fairly.
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Everyone assumes that Harley Quinn is the culprit in a recent burglary, but as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
Frustrated by the Batwheels' holiday distractions, Batwing decides to go solo to thwart Mr. Freeze's evil Christmas-time plot; Batwing soon realizes how hard it is to stop Mr. Freeze on her own!
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels, but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman.
The Legion of Zoom is tired of always losing, so they decide to learn from the Batwheels and try using teamwork to pull off a heist.
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
Batman refuses to engage Joker in a race, and Prank goads Bam into a rematch; Bam has to learn to not give in to the bully's dares and take the high road.
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage; as they adapt to their temporary home, they learn lessons about family and making the most of what you have.
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast.
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor; however, Bam's new powers are far stronger than he can control, putting Batman in danger and jeopardizing the mission.
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote except for Bibi, who failed to stick her landing; unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump.
Buff befriends Mr. Freeze's Snowcrawler Snowy, but, when the other Batwheels bristle at the thought of hanging out with a bad guy, Buff hopes to change their minds.
Bibi's short temper gets the best of her when Jestah's insults trigger a few hot-headed outbursts; Bibi will need to learn to not let the big-wheeled bully's words get to her if she is to help Batgirl catch Harley.
When Bam is sent out to take on Prank, Redbird asks to join the fight, but Bam insists he hangs back; Redbird secretly tags along, but his presence hurts more than it helps.
The Ducky Boat snags an ultra-fuel-cell upgrade, turning him into the fastest vehicle in Gotham; Bam must rally the Batwheels as their confident leader to stop the turbo-Ducky.
Bam makes a difficult leadership call that causes Batwing to crash, and becomes obsessed with making it up to her during high stakes aerial mission against Penguin and his giant ducky blimp.
When the Bat Family is captured, the Batcomputer brings the Bat-Vehicles to life; The Batwheels defend the Batcave from the Legion of Zoom without Batman's help.
Batman refuses to engage Joker in a race, and Prank goads Bam into a rematch; Bam has to learn to not give in to the bully's dares and take the high road.
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage; as they adapt to their temporary home, they learn lessons about family and making the most of what you have.
After Kitty the Catmobile saves Bam, Bam decides to take her on a ride-along patrol.
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler.
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard.
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
When the Legion of Zoom plans to cheat its way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won fairly.
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast.
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
The Legion of Zoom is tired of always losing, so they decide to learn from the Batwheels and try using teamwork to pull off a heist.
Redbird tries his hand at espionage as V-8, the Super-Spy, but gets in over his head.
Much to everyone's surprise, Bam is secretly afraid of the dark; when Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname ``Tough Buff``; Buff abruptly bristles at the name, leading the Batwheels to realize not to call friends nicknames that they don't like.
Bibi cannot hit the brakes once she learns to have fun outside the rulebook. In no time, she exhausts herself and powers down at an inopportune moment.
When Bam is sent out to take on Prank, Redbird asks to join the fight, but Bam insists he hangs back; Redbird secretly tags along, but his presence hurts more than it helps.
Bibi's short temper gets the best of her when Jestah's insults trigger a few hot-headed outbursts; Bibi will need to learn to not let the big-wheeled bully's words get to her if she is to help Batgirl catch Harley.
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor; however, Bam's new powers are far stronger than he can control, putting Batman in danger and jeopardizing the mission.
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
When the Batwheels mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends.
After the Penguin zaps them with a Songinator ray, the Batwheels can only communicate by singing, and need to harmonize to defeat the musical prankster.
Bam brings Catwoman's catmobile, Kitty, to life so the Batwheels can have even teams for their game of bat-ball, but Kitty is too wild to be contained, despite Bam's best attempts to convince her to play along.
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels, but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman.
Everyone assumes that Harley Quinn is the culprit in a recent burglary, but as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
Batwing is unable to save Batman from Penguin's sunken ship trap.
When a group of alley dogs aided by a stray are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-family.
The Batwheels swap motherboards and change bodies.
Bibi has a bad day after she keeps messing up and lets Joker get away.
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
Jestah injures herself preparing for an extreme sports competition.
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
The Ducky Boat snags an ultra-fuel-cell upgrade, turning him into the fastest vehicle in Gotham; Bam must rally the Batwheels as their confident leader to stop the turbo-Ducky.
Buff befriends Mr. Freeze's Snowcrawler Snowy, but, when the other Batwheels bristle at the thought of hanging out with a bad guy, Buff hopes to change their minds.
Bam makes a difficult leadership call that causes Batwing to crash, and becomes obsessed with making it up to her during high stakes aerial mission against Penguin and his giant ducky blimp.
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote except for Bibi, who failed to stick her landing; unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump.
When the Bat Family is captured, the Batcomputer brings the Bat-Vehicles to life; the Batwheels defend the Batcave from the Legion of Zoom without Batman's help.
Frustrated by the Batwheels' holiday distractions, Batwing decides to go solo to thwart Mr. Freeze's evil Christmas-time plot; Batwing soon realizes how hard it is to stop Mr. Freeze on her own!