Nevada State Prison
12 August 2025The team heads to one of America's deadliest prisons, a place packed with tortured entities; true fear strikes their hearts when a spirit reaches out to the team for an unimaginable request.
Dakota blindsides the team when he decides to amp up the fear at what was once the bloodiest prison in America; Chelsea can barely hold it together when the ghost of a child kidnapper won't stop trying to communicate with her.
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The team heads to one of America's deadliest prisons, a place packed with tortured entities; true fear strikes their hearts when a spirit reaches out to the team for an unimaginable request.
The team finds itself blinded by terror in an abandoned Montana orphanage; when Dakota attempts to tap into the dark energy that permeates the facility, he heaps fear upon the team and communicates with something that may not be what it seems.
Dakota Laden blindsides the team with a double dose of terror at an abandoned Pennsylvania sanatorium, where they must handle a night in the cell block where one of America's most horrific serial killers was housed.
The team faces terror at a decaying Pennsylvania sanatorium, including a ghostly mimic and child spirits; Dakota has a dark experiment up his sleeve to amp up the fear.
Six years ago, Dakota and Alex foolishly attempted to investigate a haunted husk of a building buried deep in the cornfields of Iowa; now, armed with experience and a team, they've returned to turn the tables on a vengeful poltergeist.
The team's overseas investigation takes them to Ireland's most haunted prison; the dark forces on the island are overwhelming, and terror hits Tanner like a ton of bricks; something else lights up Dakota with a fear he's never experienced before.
Alex breaks all the rules when he takes the team to an unexplored location; the Indiana State Sanatorium, which has never been explored and nobody knows what lurks within its walls.
It's Tanner's turn to pick the next stop, and his plans for revenge take a truly dark turn at a deserted Pennsylvania hospital; dark entities, doppelgangers, and poltergeists lurk around every corner.
The team heads to one of America's deadliest prisons, a place packed with tortured entities; true fear strikes their hearts when a spirit reaches out to the team for an unimaginable request.
The team dig deep as they mine their darkest fears at an abandoned Arizona hospital; faced with a vicious entity that hates men, the team get more evidence than they dared hope for.
The team rolls into a Texas town to investigate one of the most haunted hospitals in America; Chelsea is unhappy to discover a haunted doll room.
The team finds itself blinded by terror in an abandoned Montana orphanage; when Dakota attempts to tap into the dark energy that permeates the facility, he heaps fear upon the team and communicates with something that may not be what it seems.
Dakota doubles down in Iowa for a huge finish to a hellish road trip; he takes the team to two terrifying locations at the same time to investigate one of America's most gruesome cold cases, the Villisca axe murders.
Six years ago, Dakota and Alex foolishly attempted to investigate a haunted husk of a building buried deep in the cornfields of Iowa; now, armed with experience and a team, they've returned to turn the tables on a vengeful poltergeist.
Fed up with Tanner's and Dakota's experiments, Chelsea picks a revenge location unlike any other for the team.
All bets are off when Tanner picks one of America's most depraved prisons to investigate.
Dakota hatches a chilling plan to communicate with the dead at an abandoned fort in Maine; a ghostly caretaker threatens to throw them all out into the cold in Maine.
Dakota blindsides the team when he decides to amp up the fear at what was once the bloodiest prison in America; Chelsea can barely hold it together when the ghost of a child kidnapper won't stop trying to communicate with her.
The team is back, and their first stop is straight out of a nightmare, Waverly Hills Sanatorium, one of the most haunted locations in America and a place they've feared forever.
The team dig deep as they mine their darkest fears at an abandoned Arizona hospital; faced with a vicious entity that hates men, the team get more evidence than they dared hope for.
The team may shatter as it arrives at a deserted West Virginia hospital known for its brutal deaths and grisly amputations.
After many nights of torment by the paranormal, Alex finally gets his chance to pick a haunted location for the team to investigate; he has planned the most terrifying experiment for Dakota yet at an infamous Idaho prison.
The team heads to West Virginia to explore an asylum in America; Dakota has doubts about their ability to combat the bloodthirsty souls lurking in the shadows of the cursed property, but Tanner believes they are up for the challenge!
Tanner confronts his greatest fear when the team explores an upstate New York asylum that is said to be haunted by the spirit of a 7-foot-tall man.
It's sweet revenge for Chelsea when she takes the team to Chicago's terrifying Joliet Prison; terrible things happen once they separate inside its walls.
The team returns to Indiana to explore an abandoned facility that has haunted Tanner's nightmares for the past five years; he has only now mustered up the courage to confront who -- or what -- terrorized him during their first investigation.
Exploring one of America's oldest bourbon distilleries.
Dakota leads Chelsea, Tanner and Alex to a decaying sanitarium where some patient corpses were unclaimed due to a flu pandemic; screams and darting shadows play mind games with the team as they struggle to pin the activity on the living or the dead.
Dakota brings the road trip to its most chilling overnight yet, inside a shuttered Wisconsin asylum; this will be the first team ever to sleep inside its abandoned halls, where little is known about why several nurses took their own lives.
Convinced total isolation and disorientation is the only way to push fear to its limits, Dakota leads the team to Ebensburg, Pa., to investigate a dungeon deep in the bowels of the old Cambria County Jail.
The team heads to Pennsylvania to investigate a former home for the destitute and elderly, determined to conquer the terror inside; but things go horribly wrong during a dire paranormal-induced emergency.
The team investigates a former Montana prison haunted by dark entities known for choking, shanking and possessing visitors; one team member must overcome his fear of violent spirits to survive the night behind the walls of the vile place.
The team investigates a Texas hospital that has a gruesome history, including a brutal double homicide; the abandoned building's chapel may house a demonic entity.
Dakota, Chelsea and Tanner head home to face the horror of their childhood nightmares, Minnesota's most-notorious sanatorium.
Dakota hatches a chilling plan to communicate with the dead at an abandoned fort in Maine; a ghostly caretaker threatens to throw them all out into the cold in Maine.
Dakota doubles down in Iowa for a huge finish to a hellish road trip; he takes the team to two terrifying locations at the same time to investigate one of America's most gruesome cold cases, the Villisca axe murders.
Fed up with Tanner's and Dakota's experiments, Chelsea picks a revenge location unlike any other for the team.
The team faces their biggest paranormal challenge yet when they roll up to an abandoned asylum in Spring City, Pa.; hissing, violent entities within the asylum leave them wondering if they'll ever return home from their terrifying road trip.
The team's road trip takes them to Lancaster, Ohio, to investigate a house of horrors; after Dakota instructs each member to explore the property all alone; Alex encounters something so evil it won't be believed if not caught on video.
The team heads to Moundsville, W.Va., to investigate what was once one of the top 10 most-violent prisons in the United States; Dakota fears he may have to leave some part of his soul behind after he is targeted in a physical attack.
Dakota's team members are pushed to their limits after they check into a hotel in Buffalo, N.Y.; disembodied voices and shadows are everywhere; communications fail in the haunted elevators, and each of the team members find themselves alone.
Dark forces conspire against the team as it investigates the Madison Seminary, one of the most-haunted locations in Ohio; terrifying voices, shadow figures and physical contact with a demonic entity leave them stunned and shaken to the core.
Dakota, Chelsea and Tanner investigate one of the most haunted locations in Michigan, Eloise Psychiatric Hospital; the team begins to lose its grip on reality while being subjected to screams, slamming doors and rampant poltergeist activity.
Dakota blindsides the team when he decides to amp up the fear at what was once the bloodiest prison in America; Chelsea can barely hold it together when the ghost of a child kidnapper won't stop trying to communicate with her.
The team revisits the St. Albans Sanatorium, a place so awful that Chelsea vowed she would never go back; considered to be the most haunted place on the East Coast, it is said to be filled with hundreds of entities, including a demonic force.
The team encounters its darkest, most-terrifying paranormal activity at a West Virginia sanitarium; the team is tormented by unexplained screams, disembodied chanting, and a voice that almost pushes it to the edge of madness.
Dakota, Chelsea and Tanner explore the Old South Pittsburg Hospital in Tennessee; Dakota must prepare his sister, Chelsea, for a confrontation with a specter on the third floor that is said to attack only women.
Dakota meets the team in Tennessee to investigate the dark corridors of Brushy Mountain State Penitentiary; Chelsea has a confrontation with an entity inside James Earl Ray's cell; Tanner is threatened; Dakota's fear experiment takes a turn.
All bets are off when Tanner picks one of America's most depraved prisons to investigate.
The team is back, and their first stop is straight out of a nightmare, Waverly Hills Sanatorium, one of the most haunted locations in America and a place they've feared forever.
The team's overseas investigation takes them to Ireland's most haunted prison; the dark forces on the island are overwhelming, and terror hits Tanner like a ton of bricks; something else lights up Dakota with a fear he's never experienced before.
Alex breaks all the rules when he takes the team to an unexplored location; the Indiana State Sanatorium, which has never been explored and nobody knows what lurks within its walls.
It's Tanner's turn to pick the next stop, and his plans for revenge take a truly dark turn at a deserted Pennsylvania hospital; dark entities, doppelgangers, and poltergeists lurk around every corner.
The team rolls into a Texas town to investigate one of the most haunted hospitals in America; Chelsea is unhappy to discover a haunted doll room.
The team heads to Pennsylvania to investigate a former home for the destitute and elderly, determined to conquer the terror inside; but things go horribly wrong during a dire paranormal-induced emergency.
The team investigates a Texas hospital that has a gruesome history, including a brutal double homicide; the abandoned building's chapel may house a demonic entity.
The team investigates a former Montana prison haunted by dark entities known for choking, shanking and possessing visitors; one team member must overcome his fear of violent spirits to survive the night behind the walls of the vile place.
Dakota, Chelsea and Tanner head home to face the horror of their childhood nightmares, Minnesota's most-notorious sanatorium.
Dakota brings the road trip to its most chilling overnight yet, inside a shuttered Wisconsin asylum; this will be the first team ever to sleep inside its abandoned halls, where little is known about why several nurses took their own lives.
Convinced total isolation and disorientation are the only way to push fear to its limits, Dakota leads the team to Ebensburg, Pa., to investigate a dungeon deep in the bowels of the old Cambria County Jail.
Dakota leads Chelsea, Tanner and Alex to a decaying sanitarium where some patient corpses were unclaimed due to a flu pandemic; screams and darting shadows play mind games with the team as they struggle to pin the activity on the living or the dead.
Exploring one of America's oldest bourbon distilleries.
It's sweet revenge for Chelsea when she takes the team to Chicago's terrifying Joliet Prison; terrible things happen once they separate inside its walls.
The team returns to Indiana to explore an abandoned facility that has haunted Tanner's nightmares for the past five years; he has only now mustered up the courage to confront who -- or what -- terrorized him during their first investigation.
Tanner confronts his greatest fear when the team explores an upstate New York asylum that is said to be haunted by the spirit of a 7-foot-tall man.
The team heads to West Virginia to explore an asylum in America; Dakota has doubts about their ability to combat the bloodthirsty souls lurking in the shadows of the cursed property, but Tanner believes they are up for the challenge!
The team may shatter as it arrives at a deserted West Virginia hospital known for its brutal deaths and grisly amputations.
After many nights of torment by the paranormal, Alex finally gets his chance to pick a haunted location for the team to investigate; he has planned the most terrifying experiment for Dakota yet at an infamous Idaho prison.
The team faces terror at a decaying Pennsylvania sanatorium, including a ghostly mimic and child spirits; Dakota has a dark experiment up his sleeve to amp up the fear.
Dakota Laden blindsides the team with a double dose of terror at an abandoned Pennsylvania sanatorium, where they must handle a night in the cell block where one of America's most horrific serial killers was housed.
Dakota meets the team in Tennessee to investigate the dark corridors of Brushy Mountain State Penitentiary; Chelsea has a confrontation with an entity inside James Earl Ray's cell; Tanner is threatened; Dakota's fear experiment takes a turn.
Dakota, Chelsea and Tanner explore the Old South Pittsburg Hospital in Tennessee; Dakota must prepare his sister, Chelsea, for a confrontation with a specter on the third floor that is said to attack only women.
The team revisits the St. Albans Sanatorium, a place so awful that Chelsea vowed she would never go back; considered to be the most haunted place on the East Coast, it is said to be filled with hundreds of entities, including a demonic force.
The team encounters its darkest, most-terrifying paranormal activity at a West Virginia sanitarium; the team is tormented by unexplained screams, disembodied chanting, and a voice that almost pushes it to the edge of madness.