And the Camelot Conundrum
7 September 2026The Librarians face their deadliest mission yet as a power-hungry Merlin returns to Camelot to rewrite history; the team must stop the rogue wizard before time itself unravels completely.
When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical library and accidentally resurrects an evil Drekavac.
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The Librarians face their deadliest mission yet as a power-hungry Merlin returns to Camelot to rewrite history; the team must stop the rogue wizard before time itself unravels completely.
A distress call from Merlin leads the Librarians to a sleeping town, where they must hunt for a magical artifact while battling their darkest nightmares brought vividly to life.
No episode description is available yet.
No episode description is available yet.
The Librarians investigate an magical ley line at a 200-year-old resort known for its venerable puppet theater. Their attempt to turn the mission into a vacation is thwarted when they uncover a sentient puppet's evil scheme to destroy the resort.
While pursuing a Monkey's Paw, the Librarians become trapped in a strange hotel shrouded in a mysterious fog.
While on a mission to recover the missing bracelets of Castor and Pollux, the Librarians accidentally swap bodies with one another; as they race to locate the second bracelet, they discover Merlin has secretly swapped bodies with one of them.
The Librarians discover that the charming scientist Lysa is dating is actually the Red Rock, a superhero battling a crime wave across Belgrade; are his superpowers, and perhaps the crime wave itself, the result of a magical artifact being abused?
No episode description is available yet.
No episode description is available yet.
No episode description is available yet.
No episode description is available yet.
No episode description is available yet.
General Gregor retrieves the Sword of Mars and uses it to take over the country of Caucasylvia, gaining control of their nuclear arsenal; the team must steal the Sword to prevent world calamity.
Graffiti starts coming to life and threatening a teenage girl; the team must figure out how these strange events relate to Gregor's Hammer and Gregor's imminent return.
When Vikram attempts to return to 1847, via a homemade time machine, he inadvertently travels the entire team back to the days of King Arthur, where they learn the truth about a Knight of the Round Table, Camelot, and Elaine.
While on a visit to a small-town festival, Connor encounters the very first vampire, and finds himself fighting the clock to save himself from turning into one.
After a bachelorette party with Lysa's childhood best friend, the team wakes up in rough shape and hungover, with no idea how they ended up where they are.
Connor is forced to reconnect with people from his pre-Library life, and must defeat an old adversary who has grown powerful in his absence.
When the magic door reroutes Charlie, Lysa and Connor to a bizarre manor where a series of Agatha Christie-style murders take place, they must figure out whodunit, while Vikram tries to track them down with the help of a mysterious tarot card reader.
The team goes to a college campus with a world-class observatory to discover who is using the Crystal of Dr. John Dee to steal people's memories, in order to own the future.
The Librarians head to Paris after a string of robberies leaves mysteriously lovestruck victims in their wake; when they learn that a magical love artifact is behind the thefts, they enlist help from Vikram's old friend, Cupid himself.
Half of the Librarian team gets trapped on a runaway ghost train; can the rest of the team help in solving the unresolved business of the ghosts on board before the train completes a rampage of destruction?
Newly assembled Librarians crew investigates a mysterious dancing sickness, leading them to a showdown with a powerful magical factioneer at a professional ballet company.
When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical library and accidentally resurrects an evil Drekavac.
A time-traveling Librarian inadvertently releases magic across the continent and is given a new team to help him clean up the mess he made.
When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical library and accidentally resurrects an evil Drekavac.
Newly assembled Librarians crew investigates a mysterious dancing sickness, leading them to a showdown with a powerful magical factioneer at a professional ballet company.
Half of the Librarian team gets trapped on a runaway ghost train; can the rest of the team help in solving the unresolved business of the ghosts on board before the train completes a rampage of destruction?
The Librarians head to Paris after a string of robberies leaves mysteriously lovestruck victims in their wake; when they learn that a magical love artifact is behind the thefts, they enlist help from Vikram's old friend, Cupid himself.
When the magic door reroutes Charlie, Lysa and Connor to a bizarre manor where a series of Agatha Christie-style murders take place, they must figure out whodunit, while Vikram tries to track them down with the help of a mysterious tarot card reader.
The team goes to a college campus with a world-class observatory to discover who is using the Crystal of Dr. John Dee to steal people's memories, in order to own the future.
Connor is forced to reconnect with people from his pre-Library life, and must defeat an old adversary who has grown powerful in his absence.
After a bachelorette party with Lysa's childhood best friend, the team wakes up in rough shape and hungover, with no idea how they ended up where they are.
General Gregor retrieves the Sword of Mars and uses it to take over the country of Caucasylvia, gaining control of their nuclear arsenal; the team must steal the Sword to prevent world calamity.
When Vikram attempts to return to 1847, via a homemade time machine, he inadvertently travels the entire team back to the days of King Arthur, where they learn the truth about a Knight of the Round Table, Camelot, and Elaine.
While on a visit to a small-town festival, Connor encounters the very first vampire, and finds himself fighting the clock to save himself from turning into one.
Graffiti starts coming to life and threatening a teenage girl; the team must figure out how these strange events relate to Gregor's Hammer and Gregor's imminent return.
When the Librarians are sent to an international boarding school to investigate an outbreak of inexplicable rage, they encounter a mysterious man claiming to be the legendary wizard Merlin; together, the group must overcome their own anger and uncover the source of the magic before time runs out.
A freed genie is granting wishes across Belgrade, leaving chaos in his wake; the Librarians must return the genie to his bottle before his magic spirals out of control, a task that proves difficult when Vikram makes a hasty wish, magically tethering himself to Jacob Stone.
While investigating a spate of missing bankers in London, the Librarians discover a sinister new incarnation of Peter Pan is recruiting the next generation of Lost Boys; when Charlie becomes one of his captives, the team must venture into a twisted version of Neverland, disguising themselves as characters from Pan's world in a daring attempt to rescue her.
When Connor is bewitched by a smell spell and becomes a contestant on a cooking competition show, the Librarians must break the enchantment by defeating the show's hosts.
The Librarians discover that the charming scientist Lysa is dating is actually the Red Rock, a superhero battling a crime wave across Belgrade; are his superpowers, and perhaps the crime wave itself, the result of a magical artifact being abused?
While on a mission to recover the missing bracelets of Castor and Pollux, the Librarians accidentally swap bodies with one another; as they race to locate the second bracelet, they discover Merlin has secretly swapped bodies with one of them.
While pursuing a Monkey's Paw, the Librarians become trapped in a strange hotel shrouded in a mysterious fog; to escape, the team must confront past traumas, and in the process, learn the difference between what they wish for and what they truly need.
The Librarians investigate a magical ley line at a 200-year-old resort known for its venerable puppet theater; their attempt to turn the mission into a vacation is thwarted when they uncover a sentient puppet's evil scheme to destroy the resort.
While the rest of the team is away on a Library retreat, Charlie receives a call on a mysterious toy phone from a child trapped in a haunted house.
The Librarians must help Vikram's long-lost love, Anya, unravel a mystery from the past.
A distress call from Merlin leads the Librarians to a sleeping town, where they must hunt for a magical artifact while battling their darkest nightmares brought vividly to life.
The Librarians face their deadliest mission yet as a power-hungry Merlin returns to Camelot to rewrite history; the team must stop the rogue wizard before time itself unravels completely.