The Ultra Freezer Freeze
28 May 2026Jim Sumorbond tries to steal Professor Fumble's special ultra-freezer; the getaway truck crashes into the ocean and the ultra-freezer in the back causes huge icebergs to form.
Marine Boy's wrist radio is removed by a playful baby dolphin and, as a result, he cannot hear Bullton and Piper's call for help.
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Jim Sumorbond tries to steal Professor Fumble's special ultra-freezer; the getaway truck crashes into the ocean and the ultra-freezer in the back causes huge icebergs to form.
Men disguised as Ocean Patrol members enter an underground fort in an attempt to steal gold and all the persons in the fort are held captive by them.
Two ships collide in a fog and the nuclear-powered ship is robbed of its nuclear fuel.
Professor Fumble invents a mini-electronic translator for Splasher to use to speak with humans.
Jesse Jamison and his men take over a train, which is carrying a shipment of rubies, on the Underwater Railroad.
Captain Kiddo and his pirate ship discover a castle filled with treasure that is guarded by an undersea lion on the ocean floor.
Marine Boy's wrist radio is removed by a playful baby dolphin and, as a result, he cannot hear Bullton and Piper's call for help.
Dr. Mum is captured on a submarine and forced by Mr. Robbinsteel to build an electronic brain; Marine Boy rescues Dr. Mum, the submarine is blown up, but the brain is still intact.
Clicli discovers a ship which sends out a roll of microfilm and shows it to Marine Boy; the film shows Miniprof's microwave machine that can shrink anything.
A storm causes an oil tanker to spill oil in the sea, jeopardizing the sea life; Octane builds a spill-proof Tubsub Tanker Sub.
When the evil Despotic invents a super electronic brain called Tremendo, he plans world conquest; when he intervenes, Marine Boy is knocked unconscious and kidnapped.
A supposedly haunted island is under the domination of the mysterious Captain Wraith.
Marine Boy faces the greatest challenge of his career in the Ocean Patrol when a ship, the ghost of a heavy cruiser, haunts the seas; wherever it appears, a disaster follows.
Guppy, an enormous pet whale, is kidnapped by Cuthbert Tuthsum, a butler with ambitions toward evil.
Dr. Bulthrod's plane, carrying precious specimens of a rare plankton, is shot down; the plankton escapes into the sea, where it grows and threatens to engulf the entire Earth.
When Professor Puddin builds his complex for extracting gold from sea water, the infamous Dr. Al Kemy devises an evil plan.
When Professor Fumble invents a robot that makes diamonds out of coal, the evil Mr. Carbona sees his chance to control the world's economy.
Professor Fumble's greatest invention, a weather observation rocket, is stolen by Lard Greedfat.
An army of red dolphins threatens the ocean depths; their goal is the destruction of Ocean Patrol.
Professor Fumble invents a fabulous new robot, but evil forces build an army of robots.
When a mysterious treasure map falls into the hands of the Ocean Patrol, the crew of P-1 and Marine Boy sail for the Island of Treasure.
Flim Flamboyant schemes to become a billionaire by robbing the underwater oil pipeline.
The ultrasonic voices of Splasher and his friends awaken a dangerous monster plant which has been sleeping for millions of years.
A cruise ship carrying Professor Fumble and the world's greatest scientists disappears.
The powerful pirate, Captain Kiddo, is challenged by the Queen of Pirates to see if he can defeat Marine Boy.
An Ocean Patrol boat is found with the crew missing; the search takes Marine Boy to a strange and forbidding land of ancient Vikings, where they are living under the domination of a cruel queen.
When huge mysterious icebergs appear in the tropical sea, the Ocean Patrol is alerted.
Jocko Nape builds a tank equipped with a hyper-uranium bomb which he plans to set off in the middle of the ocean, thereby creating tidal waves big enough to destroy whole cities.
Captain Aquarius has captured some unusual sea creatures for his underwater zoo; in the deepest part of the ocean lives Zeoclode, avenger of the sea, who tries to rescue his friends.
Professor Ike Conoclast has perfected a secret formula for a new secret weapon, but when it is about to be stolen from him, he hides each half of the formula in a different place.
When a castaway whom Marine Boy rescues tells him of a fabulous patch of golden seaweed, they set off together to find the fantastic plant.
Marine Boy is blinded temporarily by a flash of light, which a gang of criminals is using to escape detection of their crimes.
The Brainstorm, a super electronic computer, suddenly becomes so powerful that it can control not only other machines, but human minds as well.
Piper is captured by the fiendish Dr. Diablo; Diablo plans to save mankind from a future flood by installing gills in their bodies so they can live underwater.
Two master criminals escape from an underwater prison farm and use the P-1 as their getaway boat with Bullton and Piper as hostages.
Suddenly, the desert is flooded with seawater; the Ocean Patrol believes that someone is illegally mining uranium beneath the desert.
After a supposedly unsinkable nuclear vessel disappears in a storm, Marine Boy suspects sabotage and begins a search.
Marine Boy's specially designed boat explodes before a race and signs point to sabotage via a remotely controlled missile.
During a flight, Tycoon spots a statue that turns out to hold a grand treasure.
Smirch and Capt. Slicker, plotting to steal uranium, swipe nuclear rock drills from the Ocean Patrol, but their actions cause an oil spill in the Mindanao Trench.
Marine Boy and Splasher show Dr. Mariner a time capsule they found and open it to reveal a document telling of a button that triggers tidal waves.
Taking on the appearance of the P-1, Flim Flamboyant's sub lures Ocean Patrol boats into a trap to steal their valuable cargo.
A spy smuggles a proton bomb in a lunch box and takes it to an amusement park for a rendezvous with his cohorts, but a small boy switches boxes with the spy and acquires the weapon -- with its safety function disabled.
Scorpo traps Splasher with sound waves and tries to sell him to Smirkland.
Dr. Shinedor creates a laser designed to punish those who hunt and fish for sport.
Despo Montebank, the Emperor of the Pacific Empire, uses a magnetic field to capture Marine Boy and his crew and tries to bend them to his will.
Marine Boy investigates underwater oil drilling operation Satellite Station 23 after its entire crew collapses; he runs into strange seaweed that causes him to faint.
Marine Boy looks for a sunken ship following an attack from Capt. Rex Rancid's special missiles.
When ships begin disappearing near the North Pole, Marine Boy and P-1 investigate the treacherous icebergs in the area.
Professor Fumble and Mr. Washer's work on an electronic fence at the Ocean Patrol underwater research ranch gets interrupted when kidnappers take them aboard an invisible ship.
While investigating a series of accidents plaguing the construction of an underwater power station, Marine Boy believes the answer lies at the source of unnaturally strong water currents.
When a submarine attacks a ship carrying a strongbox full of diamonds, its captain throws the box's key into the water, where Little Clicli finds it and becomes a target for the pirates.
Marine Boy's mission to warn people of imminent explosions meant to open a narrow strait becomes jeopardized when he encounters a giant sea snake whose vapor knocks him out cold.
A strange lighthouse beam causes ships in the area to run aground.
Marine Boy, Bullton and Piper respond to a distress call from the fishing boat Whoppercatch reporting a sea monster attack.
The P-1 crew, exploring an aircraft crash site, encounters giant poisonous starfish under Stellardin's control.
Bullton and Piper find an abandoned fishing boat and Marine Boy and Splasher begin a search for its crew.
Dr. Mariner and his crew discover a curious relic during a mission for Ocean Patrol -- a modern version of a spear matching a 2,000-year-old weapon.
Dr. Mariner's experiment to grow larger fish as a more bountiful food source needs a special ingredient that only lies in the deepest part of the ocean.
Marine Boy, Bullton and Piper seek a mythical ghost ship while searching for 11 missing people in the Arctic Ocean.
Responding to a distress call, Marine Boy gets into a tangle with malicious, artificial seaweed.
P-1, along with Bullton and Piper, is reported missing and Marine Boy and Splasher go search for them, finding them in a cave being held prisoners of Hambone and Skwid.
The villains X-3 and Professor Stormbrane are planning to set off a super bomb inside a volcano and send out Shell boats to attack the SS Rubadubdub.
Marine Boy and the P-1 encounter synthetic jelly monsters which attack a secret airship whose torpedoes only make them multiply and grow larger.
Marine Boy and Dr. Mariner set up a trap to catch pirates who sink ships and steal the cargo; after Dr. Mariner is caught, the villains give Ocean Patrol 24 hours to surrender their base in return for Dr. Mariner's freedom.
Marine Boy and his racer, Carrier Fish, are trapped by robot spiders who spin webs and encircle them; Marine Boy uses his boomerang to allow Carrier Fish to escape but before he can follow, Marine Boy faints and is kidnapped.
Thieves capture Hugh Highstep, the ballet instructor, and the dolphin ballerina, Twinklefin, after the dolphin accidentally takes a miniature bomb that Squidink wants for himself.
Four wacky scientists kidnap Professor Fumble in an attempt to learn the formulas for the Ocean Patrol's many weapons, especially Marine Boy's special suit.
The villains X-3 and Professor Stormbrane are planning to set off a super bomb inside a volcano and send out Shell boats to attack the S.S. Rubadubdub.
A gangster group is holding a secret convention in an underwater strait and is being trained by Professor Beelzebub to steal an electronic brain which is being delivered to Ocean Patrol headquarters.
Rustlers steal the whales from Texboy's deep sea ranch.
Robots controlled by Mr. Fuddidudder are stealing from stores and ships and the Ocean Patrol thinks the Gold Grabber Gang is really the cause of the trouble.
During an Ocean Patrol Rodeo, Bullton finds himself riding the back of a monster shark breathing fire; it is one of Count Shark's monsters for use in an attempt to take over Ocean Patrol headquarters.
Marine Boy and the P-1 are sent by Dr. Mariner to capture a prehistoric sea monster; they encounter a fortune teller and a gangster.
Professor Dazzle loses his dazzling pendant during his performance at the circus; when Bullton finds the pendant, Flip Flimflam's men kidnap him, thinking that he is Professor Dazzle.
A sea dragon is wounded by a movie crew, which is trying to film it; the Ocean Patrol is ordered to destroy it.