King's Tide
15 March 2025King takes a significant step to ensure that no harm befalls his friends; the witches start to lose their powers as the solar eclipse commences on the Day of Unity.
Amity wants to prove herself to her father; Luz thinks she's found the perfect way to do it: underground witch duels.
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King takes a significant step to ensure that no harm befalls his friends; the witches start to lose their powers as the solar eclipse commences on the Day of Unity.
Everyone on the Isles prepares to celebrate the Day of Unity.
Eda and Luz scramble to face the Day of Unity; King faces his true identity.
When the Emperor's Coven comes to Hexside, Gus teams up with an unlikely ally.
The fate of everything on the Boiling Isles now rests on the shoulders of a human, a cursed witch and a determined but tiny king.
Luz and friends race against Belos to save the Isles.
King takes a significant step to ensure that no harm befalls his friends; the witches start to lose their powers as the solar eclipse commences on the Day of Unity.
Everyone on the Isles prepares to celebrate the Day of Unity.
Eda and Luz scramble to face the Day of Unity; King faces his true identity.
When the Emperor's Coven comes to Hexside, Gus teams up with an unlikely ally.
King's quest to uncover his past leads to shocking revelations and horrifying truths.
A magical mishap transports Luz and Hunter into a new mindscape and this one is a twisted nightmare.
Eda tells a story from her teen years: the day she met Raine Whispers.
Amity wants to prove herself to her father; Luz thinks she's found the perfect way to do it: underground witch duels.
Hunter goes undercover at Hexside for his most important mission yet; Willow determines to succeed at an exciting new sport.
Luz is desperate for more information about Philip Wittebane, the creator of the portal door; with Lilith's help, she sets off on a journey for the ages.
In the aftermath of her trip home, Luz takes on daring rescue missions during the Coven Day Parade.
Luz thinks she's found a way back home, but she may not be ready for what awaits on the other side.
A person from Eda's past enlists her in a rebellion against the Emperor.
It's Palisman Pairing Day at Hexside; Luz doesn't match with a Palisman of her own, and soon she finds herself on an unexpected journey with a foe.
Gus tries to impress a group of cool kids from Glandus High; Luz and Amity journey into the most dangerous section of the library.
Eda gets an unwelcomed visit from a family member who puts strain on everyone in the Owl House.
King's delusions of grandeur lead Luz, Lilith and Hooty to a perilous new island.
When Amity Blight's parents get Luz, Willow and Gus expelled from Hexside, Luz strikes a dangerous deal with them to get back into school.
Luz feels guilty about Eda losing her powers, so she sets sail in search of a lucrative bounty to help the Owl House.
Luz's skills as a witch are put to the test when she attempts the impossible.
On a school field trip to the mysterious Emperor's Castle, Luz puts herself in danger.
It's Grudgby season at Hexside and Boscha is being extra mean towards Willow and her friends; Willow must take on Boscha at Grudgby, to protect her friends and stop them from being used for target practice.
Luz experiences Grom, Hexside's version of prom; it is not what she expects.
King confides in a carnival fortuneteller who makes his dream come true, but it comes at a cost.
Luz, Willow and Amity take a stroll down memory lane to reclaim Willow's memories when Amity accidentally destroys them.
Luz is thrilled on her first day of Magic School, but when she's told she can only study one type of magic, she can't choose between all the cool tracks.
Luz needs to learn a new spell, so Eda trains her in a magical place on the island.
King finally becomes a successful author by writing a bestseller; his books fly off the shelves, but then he finds out that he should have read the small print.
When an adventure with Eda's staff goes awry, Luz and her friends have to earn the staff back from a mysterious forest creature, or lose the staff forever.
When Gus sneaks Luz into Hexside School to present at the Human Appreciation Society, Luz sees a side of the school she didn't expect.
A simple disagreement leads to a complex situation when Eda, King and Luz triple-down on a wager.
When Eda and King babysit the kids of a bat lady, Luz visits the local library; while checking out the library, Luz's pranks lead to a friend in trouble.
When Luz, Willow and Gus accidentally animate the Owl House, the house runs amok all over Bonesborough.
Luz learns about witch covens, but her lesson goes awry when she finds herself thrust into a witch's duel.
Luz and King have to defend the Owl House from a mysterious intruder.
Luz sneaks into the local magic school to help a friend and makes a new enemy in the process.
When an ancient wizard gives Luz a map for a mystical quest, she wonders if she is actually a Chosen One.
When 14-year-old outcast Luz discovers a portal to a new world, she meets a witch named Eda and a demon named King; in order to get home, Luz has to help them with a mission.
Luz and friends race against Belos to save the Isles.
The fate of everything on the Boiling Isles now rests on the shoulders of a human, a cursed witch and a determined but tiny king.
When an ancient wizard gives Luz a map for a mystical quest, she wonders if she is actually a Chosen One.
Luz and King have to defend the Owl House from a mysterious intruder.
Luz sneaks into the local magic school to help a friend and makes a new enemy in the process.
When 14-year-old outcast Luz discovers a portal to a new world, she meets a witch named Eda and a demon named King; in order to get home, Luz has to help them with a mission.
Luz learns about witch covens, but her lesson goes awry when she finds herself thrust into a witch's duel.
King's quest to uncover his past leads to shocking revelations and horrifying truths.
A magical mishap transports Luz and Hunter into a new mindscape and this one is a twisted nightmare.
Eda tells a story from her teen years: the day she met Raine Whispers.
Amity wants to prove herself to her father; Luz thinks she's found the perfect way to do it: underground witch duels.
When Luz, Willow and Gus accidentally animate the Owl House, the house runs amok all over Bonesborough.
When an adventure with Eda's staff goes awry, Luz and her friends have to earn the staff back from a mysterious forest creature, or lose the staff forever.
When Eda and King babysit the kids of a bat lady, Luz visits the local library; while checking out the library, Luz's pranks lead to a friend in trouble.
When Gus sneaks Luz into Hexside School to present at the Human Appreciation Society, Luz sees a side of the school she didn't expect.
Luz needs to learn a new spell, so Eda trains her in a magical place on the island.
King confides in a carnival fortuneteller who makes his dream come true, but it comes at a cost.
King finally becomes a successful author by writing a bestseller; his books fly off the shelves, but then he finds out that he should have read the small print.
A simple disagreement leads to a complex situation when Eda, King and Luz triple-down on a wager.
Luz is thrilled on her first day of Magic School, but when she's told she can only study one type of magic, she can't choose between all the cool tracks.
Luz, Willow and Amity take a stroll down memory lane to reclaim Willow's memories when Amity accidentally destroys them.
Luz experiences Grom, Hexside's version of prom; it is not what she expects.
On a school field trip to the mysterious Emperor's Castle, Luz puts herself in danger.
Luz feels guilty about Eda losing her powers, so she sets sail in search of a lucrative bounty to help the Owl House.
It's Grudgby season at Hexside and Boscha is being extra mean towards Willow and her friends; Willow must take on Boscha at Grudgby, to protect her friends and stop them from being used for target practice.
Luz's skills as a witch are put to the test when she attempts the impossible.
King's delusions of grandeur lead Luz, Lilith and Hooty to a perilous new island.
When Amity Blight's parents get Luz, Willow and Gus expelled from Hexside, Luz strikes a dangerous deal with them to get back into school.
Eda gets an unwelcomed visit from a family member who puts strain on everyone in the Owl House.
Gus tries to impress a group of cool kids from Glandus High; Luz and Amity journey into the most dangerous section of the library.
A person from Eda's past enlists her in a rebellion against the Emperor.
It's Palisman Pairing Day at Hexside; Luz doesn't match with a Palisman of her own, and soon she finds herself on an unexpected journey with a foe.
In the aftermath of her trip home, Luz takes on daring rescue missions during the Coven Day Parade.
Luz thinks she's found a way back home, but she may not be ready for what awaits on the other side.
Hunter goes undercover at Hexside for his most important mission yet; Willow determines to succeed at an exciting new sport.
Luz is desperate for more information about Philip Wittebane, the creator of the portal door; with Lilith's help, she sets off on a journey for the ages.