One Joke Too Many
2 June 2023Robin and Marian devise a plan to prevent Prince John from driving Scarlett and Matilda out of the county.
Robin proves the innocence of a friend of Little John who is falsely accused of stealing wood from the village.
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Robin and Marian devise a plan to prevent Prince John from driving Scarlett and Matilda out of the county.
Thieves kidnap Rohesia, Marian's maid of honor; a rescue attempt goes wrong when Marian's spell accidentally traps Rohesia in one of the thieves' bodies.
Robin foils Prince John's attempt to find his den and retrieves the gold he'd unjustly stolen from the villagers.
Robin, hypnotized by Kerrigan, is brought to the Prince, who intends to use his docility to stage a heroic arrest.
After tax collectors take people's last remaining valuables, Robin and the gang plot to steal a treasure chest from Prince John.
Prince John resorts to trickery to gain popularity and fleece the villagers.
A minstrel is kidnapped by Prince John and made to write a song glorifying him.
Marian has been kidnapped by the thieves so Robin strives to gather the ransom that Prince John refuses to pay.
Robin struggles to get the food stocks, which Prince John had stolen from the villagers, out of the castle.
When a storm destroys the windmill, it is worked by a horse. Prince John requisitions it.
Robin sets off in pursuit of a werewolf that is terrorizing the county before discovering that it's really Ralf and Rolf.
Prince John forces Robin to give him lessons in adventuring in exchange for Little John's freedom.
The Sheriff kidnaps Marian and Delphinea to prevent them from taking part in Minstrel Dani's talent competition.
The twins discover Marian's secret. Robin manages to rescue her, but Flynn runs away with the magic wand.
The hot sun beats down on Nottingham, and due to a mistake by Ralf and Rolf the castle well is out of service; Prince John steals the stone that purifies the village water.
Robin falls into a trap hatched by Landrin and the Brigands to get the reward. In order to escape, Robin creates bad blood among his foes.
Some children put themselves in danger when they play outlaws, but they can count on Robin to get them out of the jam.
Robin is captured when he tries to save the orphanage's money.
Robin takes up golf to foil the plans of a corrupt promoter in league.
Prince John sets a trap for Robin when he sends him a fake letter from the King.
Fireworks planned by Prince John risk destroying the windmill.
Left powerless after being accidentally struck by one of Marian's spells, Robin and friends rely on Tuck's talents.
Robin absolutely must get his hands on a carrier pigeon that is carrying proof that Marian is a magician.
A charlatan poisons the villagers and then sells them the remedy to their narcolepsy at an extortionate price.
An adventurer supplants Robin in the villagers' hearts, in order to rob them.
Determined to get rid of Robin, Prince John hires a fearsome bounty hunter, at an extortionate price.
Robin proves the innocence of a friend of Little John who is falsely accused of stealing wood from the village.
Robin comes to the aid of a clumsy young lawman, who wants to imitate his exploits, but puts himself in danger.
After Prince John takes a woman's ring as tax, Marian tries to take revenge by using magic to steal his gold, but she accidentally makes the gold vanish instead.
Ralf makes Robin believe that he's willing to help him and join his gang to fight against Prince John.
Marian is bewitched and trapped in a mirror while an evil double takes her place, and Robin and his friends must release her before the double reveals the location of the secret hideout to Prince John.
Robin and his friends sneak into the castle to recover Manolo's puppets, seized by Prince John, and thus enable him to go on with the show.
Robin foils a fake druid's scam and retrieves the gold Prince John had given him against the alleged Excalibur.
Robin and his friends free a puppeteer who'd been unfairly punished because of a satire that wasn't to Prince John's liking.
Robin, Marian and Scarlett use Prince John's superstition to make him believe the castle is haunted so that he'll renounce to being crowned king.
Although Prince John has imposed a blockade on the village, Robin manages to move the gold he'd collected for an orphanage.
Robin makes Prince John forget his desire to pollute the river by playing the sorcerer's apprentice.
A botched spell plunges Marian back into infancy.
After tax collectors take people's last remaining valuables, Robin and the gang plot to steal a treasure chest from Prince John.
Hired by Prince John, an impostor passes himself off as Robin in order to discredit the real one in the eyes of the population.
Robin and Marian devise a plan to prevent Prince John from driving Scarlett and Matilda out of the county.
Robin gives a lesson in humility to Prince John who holds a sculptor condemned to glorify his supremacy over the young outlaw.
Determined to practice using his new catapult, Prince John threatens to destroy Juliet's farm.
Prince John appoints a trio of thieves to replace the sheriff.
Robin stops Prince John from seizing a flying machine that could help him catch the outlaw.
A new arrival named Taramis steals money back from robbers, but Robin suspects Taramis has a motive besides doing good for the people.
Hoping to overcome her weakness at archery, Marian comes up with an arrow that will always find its target.
A charlatan poisons the villagers and then sells them the remedy to their narcolepsy at an extortionate price.
Robin, hypnotized by Kerrigan, is brought to the Prince, who intends to use his docility to stage a heroic arrest.
Ralf and Rolf are harassing an old woman, calling her a witch; Marian witnesses the scene and wants to teach them a lesson by using magic directly on them.
Robin and his friends help a soldier make his dream come true: become a farmer.
Robin helps a young farmer win a horse race and thus pocket the prize to save his farm from going bankrupt.
Robin ends up with a baby in his arms and strives to free its mother and reunite them.
Thieves kidnap Rohesia, Marian's maid of honor; a rescue attempt goes wrong when Marian's spell accidentally traps Rohesia in one of the thieves' bodies.
Robin foils Prince John's attempt to find his den and retrieves the gold he'd unjustly stolen from the villagers.
The origins of Robin's band, Marian's magic powers and the transformation of Derek.
Scarlett tells the story of Robin's arrival in the county of Sherwood, and the source of his opposition to Prince John.
Robin proves the innocence of a friend of Little John who is falsely accused of stealing wood from the village.
Prince John sets a trap for Robin when he sends him a fake letter from the King.
Hired by Prince John, an impostor passes himself off as Robin in order to discredit the real one in the eyes of the population.
Robin and his friends free a puppeteer who'd been unfairly punished because of a satire that wasn't to Prince John's liking.
Robin foils a fake druid's scam and retrieves the gold Prince John had given him against the alleged Excalibur.
A new arrival named Taramis steals money back from robbers, but Robin suspects Taramis has a motive besides doing good for the people.
Robin ends up with a baby in his arms and strives to free its mother and reunite them.
Determined to practice using his new catapult, Prince John threatens to destroy Juliet's farm.
Robin helps a young farmer win a horse race and thus pocket the prize to save his farm from going bankrupt.
Determined to get rid of Robin, Prince John hires a fearsome bounty hunter, at an extortionate price.
Hoping to overcome her weakness at archery, Marian comes up with an arrow that will always find its target.
Robin gives a lesson in humility to Prince John who holds a sculptor condemned to glorify his supremacy over the young outlaw.
An adventurer supplants Robin in the villagers' hearts, in order to rob them.
Prince John appoints a trio of thieves to replace the sheriff.
Robin stops Prince John from seizing a flying machine that could help him catch the outlaw.
Ralf makes Robin believe that he's willing to help him and join his gang to fight against Prince John.
After Prince John takes a woman's ring as tax, Marian tries to take revenge by using magic to steal his gold, but she accidentally makes the gold vanish instead.
Robin, Marian and Scarlett use Prince John's superstition to make him believe the castle is haunted so that he'll renounce to being crowned king.
Robin struggles to get the food stocks, which Prince John had stolen from the villagers, out of the castle.
Marian has been kidnapped by the thieves so Robin strives to gather the ransom that Prince John refuses to pay.
Although Prince John has imposed a blockade on the village, Robin manages to move the gold he'd collected for an orphanage.
Robin absolutely must get his hands on a carrier pigeon that is carrying proof that Marian is a magician.
Fireworks planned by Prince John risk destroying the windmill.
Left powerless after being accidentally struck by one of Marian's spells, Robin and friends rely on Tuck's talents.